Photoshop and digital design books

3D Photoshop

From extruding text to inflating beetles, from revolving wine glasses to importing anatomical models, 3D Photoshop covers the gamut of Photoshop’s 3D capabilities.

“Steve Caplin has an incredible depth of knowledge with all of Photoshop. He has been working with the 3D tools from the start and is one of the few experts who understands how to leverage the 3D capabilities”
– Zorana Gee, Adobe Photoshop Senior Product Manager

Visit the book’s website here.


How to Cheat in Photoshop CC

The latest in the long-running series, now in its eighth edition, How to Cheat in Photoshop  has sold around a quarter of a million copies in all, with editions in French, Italian, Spanish, Japanese, Russian, Chinese, Thai, and one or two extra languages I haven’t decoded yet. Known as HotChiPs to its fans, the book includes a companion Reader Forum which has over a thousand members and is a lively place to ask Photoshop-related questions, talk through techniques and take part in the weekly Friday Challenge.

Visit the book’s website here.


100% Photoshop

Photoshop is best known as an image manipulation program. But what happens when you take the photography out of the equation? 100% Photoshop explains how to create stunning, photorealistic artwork from scratch, without any photographic images, textures or backgrounds whatsoever.

Each chapter opens with a double-page spread showing a completed scene, and the chapter then goes on to explain how to build every single element in that scene.

The book has a dedicated section on the HotChiPs Reader Forum, here.


Art and design in Photoshop

You may be adept at creating photomontage illustrations, but are your design skills up to creating a Film Noir poster? Or a blockbuster thriller cover? Can you fake a Mondrian, a Picasso or a Lichtenstein?

The first chapters in Art & Design in Photoshop explain about layout, design, typography and illustration styles, all from the Photoshop user’s point of view. The book then goes on to look at poster, novel, textbook and other design styles, with double-page spreads explaining how to create, parody and mimic well-known styles.

The book has a dedicated section on the HotChiPs Reader Forum, here.


Icon Design

My first book, Icon Design covers the history and practice of non-verbal representation, from hieroglyphics through to modern computer icons. It details how and why icons work, and explains how to create them in a step-by-step tutorial.

Written in 2001, Icon Design is now more of a historic relic than a contemporary guide.


The Complete Guide to Digital Illustration

Co-written with MacUser editor Adam Banks, this book explains digital illustration from first principles, showing how images came about and detailing the most popular tools for creating them. If you don’t know your object-oriented imagery from your bitmaps, this is the book that explains all – although it’s now somewhat out of date.


Illustration: Pocket Essentials

This is a rehash of The Complete Guide to Digital Illustration by its original packagers, Ilex Press. It may bring that book up to date, or it may not. I don’t know. They haven’t sent me a copy.


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